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General System

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The most common check a protagonist will make is on 2d10 (two ten-sided dice added together), adding any relevant skill and attribute bonus.

 

Usually they will be rolling against these challenge thresholds as assigned by the GM:

 

  • 6 to pass a Trivial test

  • 11 to pass a Challenging test

  • 16 to pass a Difficult test

  • 21 to pass an Heroic test

 

A natural 2 is not adjusted upwards and is always a catastrophic failure. Other low natural rolls may be treated in the same way on occasion. A natural 20 is usually treated as an heroic success even if after modification it does not reach the Heroic threshold. There may be tests beyond Heroic.

 

If a protagonist has no relevant skill the roll is subject to a penalty or an increased challenge threshold at the GM’s discretion. Some tasks may not be attempted at all without a relevant skill.

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Other common rolls include:

  • D100 die matching - usually for situations where success or failure is not evident to the protagonist

  • Multiple d10s under an Attribute - usually for situations where the Attribute is more important than the Skill.

 

 

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